Sure, you could mosey over to the US site, but you’d miss out on all the juicy gaming goodness that’s relevant – and important – to you. The Australian edition of Kotaku is focused on taking all this fantastic news and crafting it into a tasty treat for all you Aussies and Kiwis. Whether it’s the latest info on a new game, or hot gossip on the industry’s movers, shakers and smashers, you’ll find it all here and nicely packaged at Kotaku. They’d be one in the same in every lexicon on the planet if it were humanly possible. Demon's Cauldren is very bad and a nice thing to sell. ![]() Or even crit chance because his crit is so high you can always crit heal. You basically use up a trinket slot for 20% debuff chance which is bad when you can give him more health or dodge because he has the least health of any class. While extra debuff chance is good, 20% isn't much. The Occultist has only one stun, and nobody uses it because he is never in the front two spaces. The downsides of the ancestrals are pretty insignificant too. And the various crit/acc trinkets have value too. The lantern's useful if you're going to be running around in the dark, since being surprised really sucks. If you're trying to level up a hero quickly to replace a lost high level hero that's very useful. The extra stun/debuff chance is awesome since the occulist is designed for stunning/debuffing.ĭark tamborine's pretty useless, same for guardian's shield since a man at arms is a much better front liner.Īnd a lot of the ancestor's trinkets have a lot of value. ![]() How is demon's cauldron bad? The only downside to that is negative virtue chance, and hitting 100 stress should be a very rare thing. Originally posted by robgordo:And my personally rated worst trinkets:
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